GAME DESIGN

My game environments, software and 3D renders.

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CUSTOM AUDIO WORKSTATION

In this student project I aimed to create a simplified audio workstation that can apply audio effects to a selection of midi files and then be saved as samples.

Tools used: Unity, Wwise. C#


MIGHTEY’S HOUSE OF MUSIC

An interactive walkable portfolio that showcases some of my music within a three-dimensional setting.
Each environment reflects specific tracks from my discography.

Tools used: Unity, Blender. C#

STARS DISTANCE TO EARTH

This project is a visualization of the distances between earth and its nearest stars. Each star has its own sound effect, with a delay that reflects the distance.

Tools used: Godot. GDScript


SNOWMAN WALKING SIM

To have visuals for my album ‘Snowman Freeze Remixes’ I created this game prototype in which you can play the album while controlling a Snowman on a snowglobe.

Tools used: Unity, Blender. C#

3D WORKS


Unreal engine scene.


Underwater Maya Playblast.


Substance painter Model.